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Wesnoth Units database

Contraption

(image)

The origin and use of these machines is unknown to all but those of the Artisan's guild. Their individualistic behavior suggests they are not part of a guild or army, but rather independent agents.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Conquerer: Unit earns 5 gold per village capture.

Advances from:
Advances to: Golem
Cost: 12
HP: 12
Movement: 8
XP: 22
Level: 0
Alignment: neutral
IDAOG Clockwork Contraption
Abilities: skirmisher, conquerer
(image)slam
impact
5 - 2
melee
Resistances:
blade40%
pierce60%
impact10%
fire-10%
cold-10%
arcane40%
TerrainMovement CostDefense
Castle140%
Cave150%
Coastal Reef-0%
Deep Water320%
Flat140%
Forest260%
Frozen220%
Hills150%
Impassable1000%
Mountains260%
Mushroom Grove250%
Sand220%
Shallow Water230%
Swamp230%
Unwalkable10060%
Village150%